A Perceptron in Age of Empires II
Adrian de Wynter Home Extended Bio CV Research Statement Publications Writings A Perceptron in Age of Empires II In-game constructions of NAND gates and a perceptron (forward prop and training) as described in in 'If LLMs Have Human-Like Attributes, Then So Does Age of Empires II'. We begin by proving that Age of Empires II is functionally- and Turing- complete. Then we build a perceptron and a circuit to train it in-game. With that, we argue that changing the substrate (representation) of an LL
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