A Perceptron in Age of Empires II

·Hacker News··

Adrian de Wynter Home Extended Bio CV Research Statement Publications Writings A Perceptron in Age of Empires II In-game constructions of NAND gates and a perceptron (forward prop and training) as described in in 'If LLMs Have Human-Like Attributes, Then So Does Age of Empires II'. We begin by proving that Age of Empires II is functionally- and Turing- complete. Then we build a perceptron and a circuit to train it in-game. With that, we argue that changing the substrate (representation) of an LL

Read full article →

Related Articles

Hyundai buys Boston Dynamics
ck2 · Hacker News · 9h ago
Project Valhalla, Explained: How a Decade of Work Arrives in JDK 28
philonoist · Hacker News · 19h ago
Swiss parliament lifts ban on new nuclear power plants
leonidasrup · Hacker News · 1d ago
Lore – Open source version control system designed for scalability
regnerba · Hacker News · 2d ago
Norway greenlights first full-scale ship tunnel
geox · Hacker News · 15h ago