A Stupid Idea for AI Alignment We Came up with by Looking at the List of Specification Gaming Behaviours

·Slime Mold Time Mold··

Creatures bred for speed grow really tall and generate high velocities by falling over. An evolved player makes invalid moves far away in the board, causing opponent players to run out of memory and crash. A game-playing agent accrues points by falsely inserting its name as the author of high-value items. These bizarre exploits and dozens more can be found in the list of specification gaming behaviours [sic; British], a document put together by DeepMind Safety Research. “A reinforcement learning...

Read full article →

Related Articles

US–Indian space mission maps extreme subsidence in Mexico City
leopoldj · Hacker News · 3mo ago
Why are neural networks and cryptographic ciphers so similar? (2025)
jxmorris12 · Hacker News · 3mo ago
OpenAI's claimed disproof of Connes' Rigidity Conjecture is invalid [pdf]
muglug · Hacker News · 3d ago
Fun with polynomials and linear algebra; or, slight abstract nonsense
LolWolf · Hacker News · 3mo ago
The gauge broke: devs felt 20% faster with AI, measured 19% slower
intrepidkarthi · Hacker News · 1mo ago