Additive Blending on the Nintendo 64
Blog Games Projects Dominic Szablewski, @phoboslab — Monday, May 4th 2026 Additive Blending on the Nintendo 64 Did you ever wonder why explosions and other effects looked so much cooler on the original PlayStation than they did on the Nintendo 64? “Silent Bomber“ for the PSX “Star Fox 64“ for the N64 The reason is additive blending! Or rather, in the N64 case, the lack thereof. While the N64 actually did support additive blending, it was practically unusable. PSX The PSX supports 4 different ble
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