Computing Camera Rays

·Hacker News··

Moments in Graphics A blog by Christoph Peters Blog Publications About Computing Camera Rays Published 2026-06-20 We are in a transition period, where ray tracing and rasterization coexist. Typical real-time rendering pipelines still use rasterization (often with deferred shading) for primary visibility and then trace rays for shadows, reflections or global illumination. Though, we are getting to the point where one can seriously consider to ditch rasterization and to use ray tracing for primary

Read full article →

Related Articles

Every AI model has the same "controversial" take on humans
rakannimer · Hacker News · 5h ago
Jailbreaking the Switch 2
ledoge · Hacker News · 13h ago
The recently proposed o(n log n) integer multiplication algorithm [pdf]
craigcitro · Hacker News · 19h ago
Security Disclosure
passenger · Hacker News · 1d ago
The 1.5°C goal of the Paris Agreement is no longer viable
velo_aprx · Hacker News · 1d ago