Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (2012)

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Corners Don't Look Like That:Regarding Screenspace Ambient Occlusion Sean Barrett 2012-12-13 The real, physical Cornell box. From Modeling the Interaction of Light Between Diffuse Surfaces, by Goral et al 1984 Please, feel free to gather better data yourself and prove me wrong. If you do so I'll link to it! Game developers are in love with screenspace ambient occlusion (SSAO). They're so in love with it that they do all sorts of crazy things. Amateur developers post screenshots where convex corn

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